Năvodari III

Năvodari expanded in the previous years. Houses got built. I got to walk through its streets and found some disturbing facts: the houses’ gardens are small (1), the roads are not wide enough for my taste (2), there is little emphasis put on parks (3), everything is crowded (4), there seems to be no general design rules in architecture – everyone builds their house however they see fit (5).

At one point, there was a piece of news stating that some fire trucks couldn’t enter some streets due to not following street width requirements.

Suppose you think of a communist-era neighborhood block of flats, things like “crowded” come to mind. But at least they followed a few principles and rules.

There is a game called Caesar III. In the game, you could expand a city. If you did so, people would move into a specific neighborhood.

There was a catch, though – you needed to keep the people happy. It was not enough to just build some houses; you had to think about things like entertainment, safety, public health – things like that. If there were a larger area without any means of amusement, people would become unhappy and move out of the buildings.

It keeps surprising me – who would want to move to a neighborhood that is crowded, has no entertainment, each house looks different than the other, and there is a general little emphasis on the Quality of Life?

Caesariii - Caesar III - Wikipedia
Caesariii – Caesar III – Wikipedia https://it.wikipedia.org/wiki/Caesar_III#/media/File:Caesariii.jpg

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